﻿using UnityEngine;
using System.Collections;

public class CameraController : MonoBehaviour {
    public GameObject playerObject;
    public float maxMoveDistBeforeCameraMove;
    
    private Vector3 offset;

	// Use this for initialization
	void Start () {
        offset = transform.position;

	}
	
	// Update is called once per frame
	void LateUpdate () {
        
        transform.position = playerObject.transform.position + offset;
	}
}
